Currently i'm running a 22 and a 19 in wide screen off of a 4870 512mb ati gpu. I'm wanting to run 2 instances of eq2, one on each monitor, as well as ACT, Outlook, ie and anything else i feel like in the background. I'm doing this now, but i'm getting a bit of a hit on the graphics performance. on my 22 (1680x1050) i'm getting 15-30 fps, on the 19 (1440x900) i'm getting 20-50 fps. I'm running in Raid performance (ui: profitui video choice) on both instances of eq2. I'd like to hit 30 fps on two 24 in monitors running 1920x1080 running at a higher graphics quality, and i didn't know what it'd take to do that. In my current system (motherboard) i can not upgrade to two graphics cards (assuming i could somehow assign 1 game to each card..rather then using crossfire..which i'm not sure you can do).
I've heard people talk about running at highest quality on their computers..and while i can do that on one monitor, on two it runs pretty badly. Being a convert from fps's (first person shooters), i like my fps (frames per sec) to be high, lag drives me crazy. So, my 4870, has 512mb onboard.. Is the gpu onboard ram possibly the limitation, or is the gpu processor a limitation? Or is my only option to buy a new motherboard dual+ 2.0 pci-e slot board and throw in a second ati card?
Right now, 1 instance of the game will use up to 1.8 gb of ram and up to 1.5 cores during special instances. Typically the game runs about 750-900 mb and 1.1-1.2 cores. You would think that running two instances would then double the maxes of both of those.. However it doesn't. The ram stays about right, but the cpu usage drops way out. The cpu usage will peg out about 1 core on whichever i'm using, then the other drops to about half a core. Additionally, 'ACT' runs in the background at all times, which eats up to 1 core and up to 2 gb of ram depending on how much data has been pumped in to it. ACT is a database program which keeps track of everything that goes on in one of my EQ2 windows and provides some additional functionality. Most of the time ACT uses less then 10% of a core and under 300 mb of ram.
I'm about to upgrade to Win 7 64, which has better multithreading functionality, but i'm not really sure it's going to be my savior in this case.
Specs:
q6600 @ 3.0ghz (quad processor, oc'd from 2.4 to 3.0)
8gb of ram running at 1000 mhz
xp 64
4870 512mb
10k c: drive
raid 5 7.2k (4 hd's) D: drive (running 2 instances of eq2 from D atm)
I've heard people talk about running at highest quality on their computers..and while i can do that on one monitor, on two it runs pretty badly. Being a convert from fps's (first person shooters), i like my fps (frames per sec) to be high, lag drives me crazy. So, my 4870, has 512mb onboard.. Is the gpu onboard ram possibly the limitation, or is the gpu processor a limitation? Or is my only option to buy a new motherboard dual+ 2.0 pci-e slot board and throw in a second ati card?
Right now, 1 instance of the game will use up to 1.8 gb of ram and up to 1.5 cores during special instances. Typically the game runs about 750-900 mb and 1.1-1.2 cores. You would think that running two instances would then double the maxes of both of those.. However it doesn't. The ram stays about right, but the cpu usage drops way out. The cpu usage will peg out about 1 core on whichever i'm using, then the other drops to about half a core. Additionally, 'ACT' runs in the background at all times, which eats up to 1 core and up to 2 gb of ram depending on how much data has been pumped in to it. ACT is a database program which keeps track of everything that goes on in one of my EQ2 windows and provides some additional functionality. Most of the time ACT uses less then 10% of a core and under 300 mb of ram.
I'm about to upgrade to Win 7 64, which has better multithreading functionality, but i'm not really sure it's going to be my savior in this case.
Specs:
q6600 @ 3.0ghz (quad processor, oc'd from 2.4 to 3.0)
8gb of ram running at 1000 mhz
xp 64
4870 512mb
10k c: drive
raid 5 7.2k (4 hd's) D: drive (running 2 instances of eq2 from D atm)
(Redirected from EverQuest: The Ruins of Kunark)
Cover art for the first EverQuest expansion pack, The Ruins of Kunark.
Twenty-five full expansions for the MMORPGEverQuest have been released. Expansions are purchased separately from the original game and each other and provide additional content to the game (for example: raising the maximum character level; adding new races, classes, zones, continents, quests, equipment, and additional game features). Additionally, the game is updated through downloaded patches.
Expansions were traditionally shipped in boxes to stores, but can also be downloaded through a digital service. The retail versions often come packaged with a bonus feature such as a creature that the player can put in their in-game house. Expansions generally introduce many new zones with many plot lines, new features, many new creatures and items, new cities, and often come with a boost in the level cap or a new player race. While it may be easier to download the expansions digitally, traditional retail offers more content.
- 1Expansion packs
Expansion packs[edit]
The Ruins of Kunark[edit]
EverQuest: The Ruins of Kunark | |
Developer(s) | Sony Online Entertainment (Verant Interactive) |
Publisher(s) | Sony Online Entertainment |
Release | April 24, 2000 |
The first expansion pack for EverQuest was EverQuest: The Ruins of Kunark, released on April 24, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored. Through a mix of in-game events and fiction published on the web by Verant Interactive, the storyline of the discovery of Kunark was established.
In terms of the game, The Ruins of Kunark had a very different visual feel compared to the original zones in EverQuest: the color palette was more vibrant and many of the models used for the monsters were more detailed. This detail was most evident in the Iksar, a new playable race of lizard people introduced with the expansion.[1] The Iksar had a number of racial advantages, including the ability to stay underwater for longer periods of time, additional regenerative powers, and an armor bonus. This was balanced by the fact that they were hated by all of the other races in the game and that there were very few places they could go without being attacked. They also could not wear plate armor.
The Kunark expansion also increased the maximum level a character could attain from 50 to 60, and introduced a substantial number of new and powerful monsters for characters above level 50 to fight.[2] The most notable of these was Veeshan's Peak, a zone populated by dragons that was, at its release, declared to be the hardest zone that would be put into EverQuest. Another notable and deep dungeon is Sebilis, the lair of the undead dragon Trakanon, which required players to level past the previous limit and obtain improved gear introduced in the expansion.
The Ruins of Kunark was also the focus of 'epic quests', or quests for powerful weapons for each character class, which were introduced between the Kunark and Velious expansions as a source of further high-end content. The Kunark expansion was unique in its method of distribution. A player would order the expansion from Verant's online store, and it was then shipped directly to the player's home. Unforeseen shipping delays caused many players to miss the expansion's official opening date. Thereafter, most EverQuest expansions were either available in local stores, or downloaded directly from Verant, many weeks before the official opening date.
In the United States, The Ruins of Kunark sold 92,172 units between February 2001 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious 'sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot.'[3]
The Scars of Velious[edit]
EverQuest: The Scars of Velious | |
Developer(s) | Sony Online Entertainment (Verant Interactive) |
Publisher(s) | Sony Online Entertainment |
Release | December 5, 2000 |
EverQuest: The Scars of Velious was released on December 5, 2000. The expansion focuses on high-level content (levels 35 and up),[4] providing many extremely powerful monsters to fight and a number of zones meant to be used by large groups of players.
The expansion takes place on the continent of Velious, an icy continent towards the south of Norrath. The title refers to three chasms in Velious that are said to be the place where the great dragon Veeshan struck the continent with her claws. One of these claw marks is believed to be in a zone known as The Great Divide, an area where the Coldain have established their home in the mountain side. The expansion introduced both Frost giants and Coldain dwarves to the EverQuest universe, as well as a new sect of dragons known as the Claws of Veeshan. Players could ally their characters with any of the three factions, and fight against the others to gain rewards exclusive to their chosen faction.
The expansion is also notable for introducing the Sleeper's Tomb zone, a locked zone that players could unlock with a key from a quest, and vanquish the four dragons that guarded The Sleeper, a very powerful beast that should never be unleashed. The first players completing this zone led to the first world changing event, where The Sleeper would awaken and rampage his way through Norrath. Scars of Velious also reintroduced Ethereal Planes such as the Plane of Growth, home of Tunare (goddess of nature) and the Plane of Mischief. Those planes, just like the original Planes (Hate, Fear and Sky) required players to have reached the level of 46 in order to enter. Call of modernwar warfare duty. Plane of Growth also reintroduced the notion of Planar armor, providing a full set for most classes except druids, paladins, and rangers who went into a new second floor of the Plane of Hate.
In the United States, The Scars of Velious sold 66,496 units from February 2001 through the first week of November. Desslock of GameSpot reported that the game and Ruins of Kunark 'sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot.'[3]
The Shadows of Luclin[edit]
EverQuest: The Shadows of Luclin | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | December 4, 2001 |
The third expansion pack, EverQuest: The Shadows of Luclin, was released on December 4, 2001, a year after the second. The expansion focuses on high-level content; it provides a number of zones meant to be used by large groups of players and a number of extremely powerful monsters to fight.
The expansion takes place on a moon of Norrath called Luclin and introduces the Vah Shir, a playable catlike race, and the Beastlord character class. Notable NPC races that were added to the EverQuest universe are the Shissar, a snake-like race, and the Akhevans. The Shadows of Luclin also incorporates a new game engine, new character models and gives players the ability to design graphic user interfaces. The appearance of the player's character was completely redesigned, giving them more layers and rounder shapes. Mounts were also introduced with this expansion – they allow players to regenerate their Health and Mana without generating as much aggro (hatred from monsters). Alternate Advancement started with the Luclin expansion which allows players to further grow and customize their classes.
Como crackear camtasia 9. I know it is possible to share mp4 files but it is sometimes necessary to be able to edit effects that are otherwise baked into the mp4.I searched a lot in these and other forums, for instance, but could not find what appears to be a definitive answer to either. Similarly, is there a way to export project files from Camtasia 9 (assuming they don't use any of the new effects that are not part of v8) in.camproj format that would allow my collaborators to make additional edits in 8.4?
The game includes many zones in which players of all levels can experience, several raid encounters such as the Lord Inquisitor Seru, and a high-end raiding zone, Vex Thal. SoL also introduced some new events that made some encounters more challenging than before, especially in the Ssraeshza Temple zone.
The Shissars (serpent-like creatures) were extremely powerful beings who once roamed the continent of Kunark where they had enslaved the Iksars. Rile, an Iksar hero, started a revolution and called upon a mystical force referred to as the Greenmist, who then killed the Shissars. Fleeing Norrath because the atmosphere became toxic, the surviving Shissars were helped by the Combine Empire and were sent to Luclin and the underwater sanctuary introduced years later with 'The Buried Sea'.
On Luclin, the Shissars built the temple of Ssraeshza - home of the powerful Emperor Ssraeshza (powerful enough to slay gods according to game lore). To protect themselves from the Greenmist, the Shissars magically sealed the Grey, a place where no atmosphere exists, and built their temple. Ssraeshza Temple (also known as Ssra) is part of the access to the high end zone of Vex Thal. Defeating the Emperor required completion of a key 'quest' inside the zone, requiring the player(s) to track down, kill, and collect many other items, as well as collecting special weapons which did special damage to the emperor; The Emperor is immune to regular weapons, making the special weapons necessary for his death. Such weapons were introduced with SoL and are referred to as Bane Weapons. Later on, a Shadow Knight only quested weapon was introduced in Cabilis and called the Greenmist (Sacred Khukri of Rile), the most powerful Shissar-bane weapon.
In the United States, The Shadows of Luclin sold 360,000 copies ($9.9 million) by August 2006, after its release in December 2001. It was the country's 46th best-selling computer game between January 2000 and August 2006. Combined sales of all EverQuest computer games released between January 2000 and August 2006 had reached 2.7 million units in the United States by the latter date.[5]
The Planes of Power[edit]
EverQuest: The Planes of Power | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | October 29, 2002 |
The fourth expansion, EverQuest: The Planes of Power, was released on October 29, 2002. The expansion comprises an assortment of otherworldly planes that do not exist in a planetary sense within the EverQuest universe.
The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge.
The primary goal, or end-quest, of The Planes of Power is access to the Plane of Time. Access to this plane can only be obtained through vanquishing the four elemental deities or avatars of such: Fennin Ro, The Rathe Council, Coirnav and Xegony. To gain access to all of the zones of the expansion and successfully enter the Plane of Time, the players needed to complete 28 flag events of all sorts, involving the death of planar deities and deific creatures. These encounters can only be completed with the organized effort of up to 72 players working together simultaneously.
In order to enter the expansion's basic zones, a player had to reach the former set planar level of 46. From there, one had to complete tasks to gain access to the more advanced zones. It was later changed so that once the character reached level 55 they gained access to two more zones which are the Plane of Valor and the Plane of Storms. At 62 the Bastion of Thunder then became available. Those level limits can be bypassed by completing the progression of the expansion, allowing for example to be level 46 while adventuring in the Bastion of Thunder. The maximum level was increased from 60 to 65 with this expansion and new Particle Weapons were added, when before only epic weapons had such visual effects.
The Planes of Power was a nominee for PC Gamer US's '2002 Best Expansion Pack' award, which ultimately went to Tom Clancy's Ghost Recon: Island Thunder and Desert Siege (tie).[6]
The Legacy of Ykesha[edit]
EverQuest: The Legacy of Ykesha | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 25, 2003 |
EverQuest: The Legacy of Ykesha was released 5 months after the fourth expansion, the shortest gap yet at the time. Promoted by Sony Online as EverQuest's 'first download-only extension', it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service. Due to overwhelming demand, a limited number of CDs were made available to retailers after the product release date. Ykesha was released in February 2003 and was considered a minor content addition at the time. Over time, Ykesha's 'extension' designation was lost and the product is now referred to as a full-fledged EverQuest expansion.
The Legacy of Ykesha introduced the froglok (the frog-like humanoid race present since the original EverQuest was released) as a playable race. To do this, Sony Online Entertainment introduced a storyline whereby the frogloks invaded the Troll city of Grobb and reclaimed and renamed it Gukta. The trolls were sent fleeing to the city of Neriak. Another part of the storyline introduced the Broken Skull Clan of the trolls, which had a rivalry with the Grobb trolls, and live on the island of Broken Skull Rock just off the south coast of Antonica. This is where the new zones of the expansion are located.
Other enhancements of the expansion included dyeable armor, an increase in the number of bank slots available for characters, a new guild management system, a new armor slot called 'Charms', and a new overhead mapping system which allowed players to customize maps. The zones were intended for mid-level adventurers between levels 36-60 and were generally received as very uninspired and added little to the lore of Norrath, however the guild management, extra bank slots, trading between characters utility and mapping tools are considered vital, and dyeing of armor is very popular.
Lost Dungeons of Norrath[edit]
EverQuest: Lost Dungeons of Norrath | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release |
EverQuest: Lost Dungeons of Norrath was the sixth expansion, released on September 9, 2003. It was made available as a digital download in September 2003. However, purchasers of the retail box version were rewarded with an in-game item (a magic bag), starting Sony's trend to include in-game items as incentive to purchase retail copies of their expansions.
Lost Dungeons of Norrath introduced broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers—an NPC adventuring organization. Players complete adventures for the Wayfarers in one of five different dungeon themes. Each dungeon theme has about ten different variations of the zone, and players can also choose the type and difficulty of their adventure. When the adventure is finished successfully, players are awarded Adventure Points which can be spent on items, spells, and 'augments' at the Wayfarer camps.
Augments were introduced in Lost Dungeons of Norrath and allow players to enhance existing items by adding an augment to them. Existing items in the game had generally only a single augment slot, so only one augment could be added. Items purchased at the Wayfarer camps occasionally had up to three slots available to augment. In addition to group adventuring, the Wayfarer camps also offered raid content, in which multiple groups could challenge difficult high-end content.
Gates of Discord[edit]
EverQuest: Gates of Discord | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 10, 2004 |
EverQuest: Gates of Discord was released as the seventh expansion on February 10, 2004. The expansion focused on high-level content, providing a number of zones meant to be used by large groups of players and many extremely powerful monsters to fight. The introduction of this expansion in early 2004 was beset by numerous serious quality issues. John Smedley, President of Sony Online Entertainment (SOE) has described the release of this expansion as 'SOE's worst mistake in five years'.[7]
The GoD expansion takes place on the continent of Taelosia and expands upon the storyline introduced in Lost Dungeons of Norrath. In GoD, the Wayfarers Brotherhood discovers a new continent across the seas from Odus, and the known areas of Norrath. The wayfarers set up a base in the new lands of Taelosia, and provide the transportation system that allows players to teleport to the new continent quickly. As players explore the storyline, they find that the former inhabitants of Taelosia have practically disappeared, and evil creatures are roaming abroad. Players are challenged by the Wayfarer Brotherhood to find out who or what is behind this new evil that now inhabits Taelosia.
The expansion features 20 new NPC models, and 18 new zones. There are 10 single-group instanced trials, 8 uninstanced exp zones, and 9 raid zones/instances. All of the zones in GoD are designed for higher level (50+) characters, and many of the raid zones require level 65 before they can zone in.
In GoD, the Berserkercharacter class is also introduced. Berserkers are a melee class that use 2-handed weapons along with special class abilities to double attack and intimidate their opponents, as well as going into attack frenzies. Also included was an updated tradeskill interface with numerous new recipes. Tradeskill combine containers have been upgraded to include recipe lists (which can be searched, by resulting item name or tradeskill difficulty range). The new interface also allow players to combine items without opening up inventory bags to find the components. This allows players to easily make several tradeskill combines in a short amount of time. The new tradeskill containers are available to all players, but items for the new recipes can only be found in GoD zones.
GoD introduced the tribute system, an alternate money sink the developers created to take cash out of the game system. Scattered throughout the home cities of all character races are Tribute Masters who act as vendors. Players can donate items or coin to the Tribute Masters and earn 'tribute points'. Tribute points can then be used to increase stats, increase resists, increase HP / mana pools or regen, or gain spell-like focus effects (water breathing, increased damage foci, improved healing foci, etc.). The abilities gained through Tribute Points are all on a timer; once activated points get deducted at a certain rate depending on what tribute effects were selected. A later expansion introduced guild Tribute points, which stack with personal Tribute Points.
Leadership Alternate Abilities (LAA) are also a new feature introduced in GoD. Similar to normal AA, Leadership AA is an Opt-In system. Once opted in, 20% of the group leaders XP will go to Leadership abilities that will enhance play when they are the leader of a group or raid. Leadership abilities include neat features like increased mana, increased hit points, increased HP regen, increased ATK, special targeting circles to help the group target the correct mob, marking a path to lost players, etc. In February 2014 a change was made removing the need to earn Leadership Alternate Abilities and instead automatically granting them.[8]
Omens of War[edit]
EverQuest: Omens of War | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | September 14, 2004 |
EverQuest: Omens of War was released as the eighth expansion on September 14, 2004, continuing the September–February release data cycle. The expansion focused on high-level content and introduced new folklore to the EverQuest universe, and was often humorously referred to as 'Omens of Warcraft' by the player base at the time.
This expansion:
- Added five more levels, increasing the cap to 70
- Introduced new Epic weapons, known as Epic 2.0
- A new Tribute system, allowing guilds to pool tribute points to purchase various effects
- A 'task system', intended to 'allow players to have quick solo content while waiting for a group to form'.
- An expansion of the character Title system, allowing players to choose which available title their character could have, as well as adding a great many more, including tradeskill titles like Expert Chef
- A ninth spell slot, which could be earned via AA purchase
- A voice macro system, intended to allow players to make audible comments to each other.
The expansion's final zone, Citadel of Anguish, gained particular notoriety among players who raided in the game as a result of the Overlord Mata Muram encounter. Widely considered the most difficult raid boss relative to its time in any MMO[citation needed], the encounter had a unique mechanic which would target a random member of the entire raid and require a specific action take place within a few seconds of the emote or else the raid would be completely wiped out. While the mechanic is now commonplace today, during its time the boss was widely considered 'impossible,' to beat until Cestus Dei on the Veeshan server conquered it on March 23, 2005.
Dragons of Norrath[edit]
EverQuest: Dragons of Norrath | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 15, 2005 |
The ninth expansion, EverQuest: Dragons of Norrath, was released on February 15, 2005. It includes mostly missions given out by an NPC that are completed by a group of players, in instanced zones. It includes a revamp of the Lavastorm zone where the missions are acquired, and an uninstanced zone called The Broodlands where the instanced zones can be accessed. The content revolves around dragons and related monsters. When completing the missions, players receive crystals that can be exchanged at merchants for items.
This expansion also innovates on previous ones. For example, the instanced zones are also available in uninstanced versions, allowing people to explore them and gain experience by simply killing monsters without going into missions. It also has 4 major raid targets, and some smaller scale raids, including Vishimtar, a very powerful dragon.
The content in Dragons of Norrath is suitable for characters of level 45 and up.
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Depths of Darkhollow[edit]
EverQuest: Depths of Darkhallow | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | September 13, 2005 |
The tenth expansion, EverQuest: Depths of Darkhollow, was released on September 13, 2005. It features monster missions, spirit shrouds, evolving items, new missions, new creatures, new zones, new items and more. While certain aspects of this expansion can be enjoyed by characters of all levels, the new zones and missions are intended primarily for characters of level 45 and higher.
- Monster missions: These will allow players to take missions, but playing as a high end monster instead of a player character. For example, a player might assume the role of 'Lord Nagafen' and repel a raid of NPCs who have come to slay the dragon lord for his rare treasures.
- Spirit shrouds: These will allow anyone to take the form of a monster of lower or equal level, to hunt with their lower level friends in any zone. For example, a player with a level 70 character could take on the form of a level 15 spider to hunt with their friends of the same level.
- Evolving items: New types of items will be introduced in which, while equipped, will gain their own experience points and increase in level for better stats and function.
Prophecy of Ro[edit]
EverQuest: Prophecy of Ro | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 21, 2006 |
EverQuest: Prophecy of Ro was released on February 21, 2006 and introduced new content, zones, monsters, revamps, and new features. The action occurs in several new zones, including the Plane of Rage, home of Sullon Zek, the Plane of Magic, home of Druzzil, and the lost city of Takish-Hiz. The zones for the city of Freeport and the Desert of Ro were also revamped. According to the press release, new features include:
- Player-set Traps
- Spheres of Influence
- Interaction with game world Objects
- Buff Filters
- Additional Bank Spaces
- 7 new Zones, and 6 new Instances
This expansion is intended for characters of level 50 and higher.
The Serpent's Spine[edit]
EverQuest: Serpent's Spine | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | September 19, 2006 |
Eq2 Solo Dungeons
EverQuest: The Serpent's Spine was released as the twelfth expansion on September 19, 2006. New features include new zones, a new player race known as the 'Drakkin', an attainable player level of 75, as well as new spells and alternate advancements.
The expansion was added with the aims of making soloing (playing EverQuest alone rather than as part of a larger group) a more viable option. This was done through the addition of a new town, home of the newly added Drakkin race, which provides various tasks for all levels of game play to gain experience, gear, and money. The advertisements for “The Serpent’s Spine” stated that one could go from level one to level 75 without a group or exploring any of the previously existing locations in the game simply through completion of these newly added tasks.
The Serpent's Spine expansion also added the rest feature, allowing players who have been out of combat for a short period of time to regenerate mana and health at a drastically increased rate. This effect was added to aid those soloing, as well as to solve complaints about down time or time spent meditating to regenerate lost mana. While generally well received by the EverQuest community, there have been complaints about the new rest effect causing class balancing issues. This is because some classes can expend their mana rapidly to cause large amounts of damage only to regenerate it with the new rest effect in the time it takes for their group to kill a single monster, thus increasing the total damage done in a group compared to the previous method of conserving mana to ensure a steady supply. This means that classes that are unable to use this method are relatively weaker.
The Buried Sea[edit]
EverQuest: The Buried Sea | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 13, 2007 |
EverQuest: The Buried Sea is the 13th expansion pack released for EverQuest, on February 13, 2007. It features over 60 new raids and group missions and allows characters to raid pirate vessels. The content is intended for characters of level 55 and higher.
Players may design and display a guild emblem and upgrade the banner to gain special abilities for guild members, including the ability to plant it on a battlefield where guild members can teleport directly to it. Fellowships allow a common chat channel, the ability to create a campfire that can help in adventures, and a token that will allow quick travel to other fellowship members.
Players may gain access to a new inventory slot that can be fitted with a customizable Energeian power source and armor that can tap into the power source.
Secrets of Faydwer[edit]
EverQuest: Secrets of Faydwer | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 13, 2007 |
EverQuest: Secrets of Faydwer is the 14th expansion, released on November 13, 2007, ending the September–February release cycle of previous expansions. In a letter by the current EverQuest producer, Clint Worley, it was announced that the production cycle of the game was going to be altered to allow for one expansion release every year. Previously, two expansions had been produced annually.[9]
Within the fictional storyline of the game, the evil gnomishnecromancer, Meldrath the Malignant, takes his Fortress Mechanotus to the skies on a mission of destruction exposing a network of mineshafts and tunnels that lead across the Steamfont Mountains to the unexplored lands of Faydwer.
Announced encounters include steamwork machines and the prismatic dragon, Kerafyrm.
Features:[10]
- Heroic Items: will allow abilities beyond their maximum potential.
- Level cap increase to level 80.
- New Zones, Non Player Characters, and Interactive Objects.
- New Alternate Advancement Abilities, Spells, and Items.
Seeds of Destruction[edit]
EverQuest: Seeds of Destruction | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | October 21, 2008 |
EverQuest: Seeds of Destruction, the 15th expansion, was released on October 21, 2008. Within the fictional storyline of the game, Zebuxoruk, an insane fallen god, is the only person who can aid players in preventing the destruction of Norrath by stopping the evil forces of Discord and repairing the damage done to The Void.
Features:
- Mercenaries: Players can now hire player-controlled mercenaries to quest with.
- Level cap increase to level 85.
- New high level item sets, new Alternate Advancement ability lines, new spells, and new skill caps.
- Over 20 new zones including Oceangreen, Bloody Kithicor, Field of Bone, Invasion of Earth, Kuua, and Discord.
Underfoot[edit]
EverQuest: Underfoot | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | December 15, 2009 |
EverQuest: Underfoot was released on December 15, 2009 as the sixteenth expansion pack. Within the fictional storyline of the game, the afterlife world of Brell's Rest, where worthy worshipers of the god Brell go after leaving Norrath, erupts with conflict between the gnolls and the kobolds.
Features:
- Underfoot itself
- Expansion Progression Window: Players can now see how far they have gone through the expansion's progression and what is left to accomplish.
- Achievement System: Players can now track and display their overall progress through the world of Norrath.
- Focus Target Window: This separate window will allow players to add specific targets for easier party/raid monitoring and management.
- New quests, spells, armor, and more new weapon models than any previous expansion.
- 13 new zones with brand new quests, raids, etc.
- All Inclusive: The download-only expansion also contains all 15 previous expansions as well.
House of Thule[edit]
EverQuest: House of Thule | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | October 12, 2010 |
The seventeenth expansion pack, EverQuest: House of Thule, was released on October 12, 2010.
- Maximum level increased to 90.
- Over 800 AAs.
- 'Treasured items' player housing addition.
- New purchasable housing items.
- Player housing trophy system.
- 18 new raids, 13 new zones, 450 new spells, 17 new missions, & 120 new quests.
- Player inventory size increased.[11]
Veil of Alaris[edit]
EverQuest: Veil of Alaris | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 15, 2011 |
EverQuest: Veil of Alaris was released on November 15, 2011 as the eighteenth EverQuest expansion pack. The plot involves the demise of the Thule family.
- Maximum level increased to 95.[12][13]
- New alternate advancements
- Features a brand new continent, Alaris, hidden behind a veil of mist
- 12 new zones as well as new content such as quests, loot, monsters and raids
- New guild halls located in guild neighborhoods
- Revamp of the hotbars; 12 buttons per bar
- Ability to link items and clickies directly to hotbar including from inside bags!
- Email items
- Customizable guild ranks
Rain of Fear[edit]
EverQuest: Rain of Fear | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 28, 2012 |
The nineteenth expansion pack, EverQuest: Rain of Fear, was released on November 28, 2012. The plot continues the storyline of the House of Thule and Veil of Alaris expansions.[14][15]
- Level cap increase from 95 to 100 – Achieve a new max level of 100 and set a new standard of gameplay.
- Slayer System – Gain special rewards and titles for defeating large numbers of foes.
- Aggro Meter – A brand new tool to help better manage your aggro. You can now see your aggro level relative to your group.
- Collection System – Discover items throughout Norrath and collect sets for exciting rewards and titles.
- Improved Brokering System – Sell items in the Bazaar while being offline! More flexibility as a buyer to search and purchase from anywhere in the world. 10 Expedited Delivery Vouchers are included with the Standard Edition and 20 are included with the Collector's Edition.
- New Linear Item Progression – Stats on armor collected will increase as you move up from one tier to another.
- Customization with non-visible armor – All non-visible armor in Rain of Fear can be worn by all. You'll be able to customize your stats for every encounter.
- Class-specific stat distribution – Collect items that are designed specifically for each class's abilities.
- More than 1800 New Spells (Ranks 1, 2 & 3) – Exponentially add to your spell arsenal.
- More than 550 AAs – Elevate your power and abilities like never before.
- More than 3500 New Items – Create your own identity with thousands of new items.
- More than 3000 New Tradeskill recipes – Increase your value across Norrath by creating items only available by your craftsmanship.
- More than 110 Quests – Challenge your skills and gather useful loot.
- 13 Raids – Collect valuable rewards from all new adventures.
- 9 Zones – Be the first to discover untouched lands of Norrath.
- 19 Missions – Experience intriguing lore and immersive Missions.
- Legends of Norrath – 5 Digital Booster Packs.
Call of the Forsaken[edit]
EverQuest: Call of the Forsaken | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | October 8, 2013 |
EverQuest: Call of the Forsaken was released on October 8, 2013 as the 20th expansion pack. The plot follows cataclysmic events in the region of West Karana which have torn an invisible seam to expose the Ethernere and bind countless realities, forcing players to defeat Lady Lendiniara to restore peace.[16]
- Mercenary Alternate Advancements (AAs) — A specialized line of AAs that will enable players to customize the skills of mercenaries and make them even more powerful.
- Mercenary Gear — The ability for player to manage Mercenary equipment and provide them with powerful weapons and armor.
- 'Heroic Adventures' — Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants.
- Shared Bank Slots (2)
- Additional Spells, Alternate Advancements (AAs) and Gear
- New Raids
- New Tradeskill Recipes
- Several New Zones Including West Karana, Neriak 4th Gate, Bixie Warfront and the Deadhills.
The Darkened Sea[edit]
EverQuest: Darkened Sea | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | October 28, 2014 |
EverQuest: The Darkened Sea, the 21st expansion pack, was released on October 28, 2014. The plot revolves around Firiona Vie's attempt to heal Emperor Katta, which is interrupted when Lanys T`Vyl and a splinter faction from The Combine attempt to kidnap the Emperor. Players must band together to aid in tracking down Lanys and rescuing the Emperor.[17]
- Level cap increased to 105.
- Eight new zones, including Thuliasaur Island and Combine Dredge.
- Mount Key Ring - Easier access to all obtained mounts from a single interface.
- New missions and quests, including six new Heroic Adventures and seven new raids.
- New tradeskills, spells, AAs, and items.
The Broken Mirror[edit]
EverQuest: The Broken Mirror | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 18, 2015 |
EverQuest: The Broken Mirror, the 22nd expansion pack, was released on November 18, 2015. The plot revolves around Anashti Sul's newly discovered desire for power as her being is fractured into two aspects: life and decay. Players must band together to stop her plot to plague Norrath with war to disrupt the balance of life in order to gain power for herself.[18]
- Instanced versions of 'Plane of Hate' and 'Plane of Fear' that scale for level 75-105 raids.
- 4 completely new zones and 3 revamped zones.
- A new 'Illusion Key Ring' that enables players to access all illusions from a single location.
- New quests, heroic adventures, missions, and additional raids.
- New spells and AAs.
Empires of Kunark[edit]
EverQuest: Empires of Kunark | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 16, 2016 |
Empires of Kunark is the 23rd EverQuest expansion and was released on November 16, 2016. After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire – the progenitors of much of the human race – by any means necessary.[19]
- 7 Expansion zones.
- Familiar Key Ring.
- New Quests, Missions, and 8 Additional Raids.
- 24 new Collections.
Ring of Scale[edit]
EverQuest: Ring of Scale | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | December 12, 2017 |
Ring of Scale is the 24th EverQuest expansion and was released on December 12, 2017. Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be able to help the Combine to breach the heart of Veeshan’s Peak.
- Adventure to Level 110
- 6 Expansion zones.
- New Raids, Quests and Missions.
- New Spells, Combat Abilities, and AAs.
- New Collections.
The Burning Lands[edit]
EverQuest: The Burning Lands | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | December 11, 2018 |
The Burning Lands is the 25th EverQuest expansion and was released on December 11, 2018.[20] It was first announced on October 1, 2018,[21] and its featured content includes six new adventure zones based around the otherworldly Planes of Air and Fire, new raids, and a new 'luck' statistic that influences the frequency of critical hits, the amount of gold in a player's split after defeating enemies in a group, and the success rate of crafting attempts.[22]
- Luck Stat – A brand new stat that influences just how lucky you are! This stat will randomly increase the amount of gold in your split, the amount of critical damage you do, and your chance to succeed at a trade-skill combine.
- 6 Expansion Zones – You’ll adventure throughout the grand and fantastic environments and architecture of the Planes of Fire, Air, and Smoke.
- New Raids, Quests, and Missions
- New Spells, Combat Abilities, and AAs
- New Collections
Bundles[edit]
Between 2001 and 2007, Sony Online Entertainment released retail bundles that included the original EverQuest and a collection of expansion packs. The first compilations were the European EverQuest Deluxe Edition and North American EverQuest Trilogy, which included the base game, The Ruins of Kunark, and The Scars of Velious.[23] Subsequent packages would be released almost yearly until the Anniversary Edition in April 2007, which included the base game and the first 13 expansions.[24]
Title | Release Date | Expansions | # Included |
---|---|---|---|
EverQuest Deluxe Edition | 2001 March 6 (EU) | The Ruins of Kunark, The Scars of Velious[25] | 2 |
EverQuest Trilogy | 2001 September 18 (NA) | The Ruins of Kunark, The Scars of Velious[23] | 2 |
EverQuest Gold Edition | 2002 March 22 (EU) 2002 November 4 (NA) | The Ruins of Kunark - Shadows of Luclin (EU)[26] The Ruins of Kunark - The Planes of Power (NA)[27] | 3 (EU) 4 (NA) |
EverQuest New Dawn[a] | 2002 November 22 (EU) | The Ruins of Kunark - Shadows of Luclin[28] | 3 |
EverQuest Evolution | 2003 August 25 (NA) | The Ruins of Kunark - The Legacy of Ykesha[29] | 5 |
EverQuest Platinum | 2004 July 26 (NA) | The Ruins of Kunark - Gates of Discord[30] | 7 |
EverQuest Chronicles: Volume One | 2004 September 20 (NA) | The Ruins of Kunark, The Shadows of Luclin, The Legacy of Ykesha[31] | 3 |
EverQuest Titanium Edition | 2006 January 10 (NA) | The Ruins of Kunark - Depths of Darkhollow[32] | 10 |
EverQuest: The Anniversary Edition | 2007 April 16 (NA) | The Ruins of Kunark - The Buried Sea[24] | 13 |
- Notes
- ^Released as EverQuest Europa in the German and French localized versions.
References[edit]
- ^Kasavin, Greg (2000-05-01). 'EverQuest: The Ruins of Kunark Review'. GameSpot. Retrieved 2011-05-19.
- ^House, Matthew. 'EverQuest: The Ruins of Kunark'. All Game. Retrieved 2011-05-19.
- ^ abDesslock (November 23, 2001). 'Desslock's Ramblings - Wizardry 8 Arrives, Kinda; RPG Sales Stats Updated'. GameSpot. Archived from the original on November 24, 2001.
- ^'EverQuest: The Scars of Velious (PC) - PC Games - CNET Archive'. Reviews.cnet.com. Retrieved 2011-05-02.
- ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
- ^Staff (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
- ^Loral, The Guild Summit Report, Mobhunter.com, 2004-06-08, Retrieved on 2007-03-29.
- ^'EverQuest Patch Notes for February 19, 2014'.
- ^'EverQuest - Registration'. EverQuest.
- ^'EverQuest: Status Report, Look Forward'. WarCry. 7 June 2007.
- ^'EverQuest: House of Thule on Steam'Archived 2012-02-08 at the Wayback Machine, accessed June 1, 2011.
- ^Jul 8th, 2011 at 1:37 AM by Togikagi (2011-07-08). 'ZAM's Fan Faire Community Address Recap :: EverQuest :: ZAM'. Everquest.allakhazam.com. Retrieved 2011-11-16.
- ^'Buy EverQuest: Veil of Alaris Standard and Collector's Editions'. Everquest.com. Retrieved 2011-11-16.
- ^Sep 6th, 2012 by Thom Terrazas aka Phantom on behalf of the Everquest & SOE Team (2012-09-06). 'EverQuest Rain of Fear Announcement'. Everquest.com. Retrieved 2012-10-20.
- ^'Buy EverQuest: Rain of Fear Standard and Collector's Editions'. Everquest.com. Retrieved 2012-10-20.
- ^'EverQuest - Expansion: Call of the Forsaken'. Everquest.com. Retrieved 2013-11-27.
- ^'EverQuest - Expansion: The Darkened Sea'. Everquest.com. Retrieved 2014-11-10.
- ^'EverQuest - EverQuest: The Broken Mirror'. Everquest.com. Retrieved 2015-10-13.
- ^'EverQuest - Empires of Kunark'. EverQuest. Retrieved 2017-03-21.
- ^https://www.everquest.com/news/eq-the-burning-lands-expansion-launch-2018
- ^Lane, Rick (October 1, 2018). 'New EverQuest expansion The Burning Lands announced'. PC Gamer. Retrieved November 2, 2018.
- ^Ford, Suzie (October 31, 2018). 'EverQuest: The Burning Lands Now Up for Pre-Order Ahead of December 11th Release'. Retrieved November 2, 2018.
- ^ ab'EverQuest: Trilogy'. Amazon. Retrieved November 3, 2018.
- ^ ab'EverQuest: The Anniversary Collection'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest - Deluxe Edition'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest Gold'. Amazon. Retrieved November 7, 2018.
- ^'EverQuest Gold Edition'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest New Dawn'. Spong.com. Retrieved November 7, 2018.
- ^'EverQuest Evolution'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest Platinum'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest: Chronicles Volume One'. Amazon. Retrieved November 3, 2018.
- ^'EverQuest Titanium'. Amazon. Retrieved November 3, 2018.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=EverQuest_expansions&oldid=904010982'
Cover art for the first EverQuest II expansion pack, Desert of Flames.
Fifteen full expansions for the MMORPGEverQuest II have been released, as well as three Adventure Packs.
With EverQuest II, Sony Online Entertainment introduced the concept of Adventure Packs. Adventure Packs are meant to be smaller 'mini-expansions' to the game, adding a plot line with several zones, new creatures and items to the game via digital download with a smaller fee. As time went on, however, the development team has decided to release free zones and content instead of including them in Adventure Packs. Some recent releases include a new starting city, Neriak, with a new starting race, Arasai;[1] and new high level dungeons The Throne of New Tunaria[2] and the Estate of Unrest.[3]
Until 2011, expansions were available in both DVD and digital formats, but can now be downloaded through a digital service. The digital versions often come with a bonus features such as a creature that the player can put in their in-game house. Expansions generally introduce many new zones with many plot lines, new features, many new creatures and items, new cities, and often come with a boost in the level cap or a new player race. While it may be easier to download the expansions digitally, traditional retail offers more content.
- 1Expansion packs
- 2Adventure packs
Expansion packs[edit]
Desert of Flames[edit]
EverQuest II: Desert of Flames | |
Developer(s) | Sony Online Entertainment |
Publisher(s) |
|
Release | September 13, 2005 |
Desert of Flames is the first expansion for EverQuest II. It features a new land mass to explore, PvP arenas, a level increase from 50 to 60, a new climb ability and the standard new items and monsters. The major quest line for the expansion is commonly known as 'The Peacock Line' - This series of 17 or so quests culminates with a raid requiring the player to group up with his guildmates to slay an entity known as 'The Godking'.
Players can choose from a selection of rewards to be used in the weapon slot depending on their class, for example a mage would receive an item named 'Wand of Second life' which can also be changed at will into a two-handed weapon - 'Staff of Second life'. This quest takes place throughout the Desert of Ro from the sinking sands to the living tombs and eventually the Silent City.
New zones include the Sinking Sands, Pillars of Flame, Clefts of Rujark and the dervish city of Maj'Dul. Also many instances such as Poets Palace and Shimmering Citadel are available with Desert of Flames.
Kingdom of Sky[edit]
EverQuest II: Kingdom of Sky | |
Developer(s) | Sony Online Entertainment |
Publisher(s) |
|
Release | February 21, 2006 |
Kingdom of Sky features a new region to explore, located high above the skies of Norrath, known as the Overrealm. It includes a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing your character (achievement points) and the ability to increase a guild to level 50.
Purchase of the expansion granted each character in any account that bought the expansion an Aviak hatchling. If the expansion was bought in a brick and mortar store, the account is granted one Carnivorous plant. The Carnivorous Plant acts as a house pet which can be fed items from the world, and depending on what is fed to it, will yield a useful item.
The Overrealm is composed of floating islands which originate from the Plane of Sky. Transportation to the Overrealm works like in The Shadows of Luclin; when a player wishes to go there, he or she obtains a teleportation shard from the overseer of a wizard spire on the ground. The overseer NPC then grants to the player character a teleportation shard which flags the player as one wanting to go to the Overrealm. Every five minutes, the spires activate, sending player characters to the Overrealm. If a player originates in Antonica or the Commonlands, he or she will be sent to the Tenebrous Tangle. If a player originates in the Thundering Steppes or Nektulos Forest, then he or she is sent to the Barren Sky. If the player originates in the Enchanted Lands or the Feerrott, he or she is sent to the Bonemire.
As with both the original game and the first expansion, a new epic quest line is included called the 'Claymore' line. The start of this quest line can be completed solo in the outdoor areas, however, it will soon require a group and many segments require large investments of time 'camping' the required NPCs to spawn and gain quest updates. The last parts of this quest must be completed within a raid (a group of 7+ players), the first being in an area known as 'Ascent of the Awakened' in which you must have two groups (12 players). The final part takes place in Deathtoll, a zone intended for four groups (24 players), and requires an epic access quest in itself to enter. In the end players got to choose from an archetype specific reward (in some cases there are multiple choices) which at the current time was some of the (arguably) best items in the game.
Once a player has installed this expansion pack and reaches adventuring level 10, a character is granted achievement experience through discovering new areas, finding precious treasure and status items, killing monsters with specific names, completing select quests, and completing certain collections of items.
Echoes of Faydwer[edit]
EverQuest II: Echoes of Faydwer | |
Developer(s) | Sony Online Entertainment |
Publisher(s) |
|
Release | November 13, 2006 |
Echoes of Faydwer introduced a new playable race (the Fae), the ability for player characters to equip visible cloaks, a second equipable earring slot, and add adornments (player-made enchantments) to existing items, 24 new subclass specific achievement trees, two new secondary tradeskill professions, and the return of the gods to the mortal realm. It also introduced a new starting city, the tree city of Kelethin, along with new overland, dungeon, instance and raid zones. There are zones for all levels of characters in this expansion.
The expansion raised the achievement point cap to 100 and the guild level to 60. The expansion also included 6 new Heritage quests and new races to combat like the clockworks, kobolds and bugbears.
The boxed retail edition of Echoes of Faydwer includes the base game plus the first two expansions: Desert of Flames and Kingdom of Sky.
Rise of Kunark[edit]
EverQuest II: Rise of Kunark | |
Developer(s) | Sony Online Entertainment |
Publisher(s) |
|
Release | November 13, 2007 |
Rise of Kunark is the fourth EverQuest II expansion pack. It introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80.[4]
Added new Class specific AA Tab
The Shadow Odyssey[edit]
EverQuest II: The Shadow Odyssey | |
Developer(s) | Sony Online Entertainment |
Publisher(s) |
|
Release | November 18, 2008 |
The Shadow Odyssey is the fifth EverQuest II expansion pack. It contains content intended for levels 50-80. The expansion also gives access to all previous released expansions and adventure packs. The expansion introduces an additional achievement tree for each character class, 18 goal-based dungeons with a reward system for earning new equipment, new deities and raids.[5]
Added new Shadows AA Tab with 4 lines - Common, Class type (Mages), archetype(Wizard/Warlocks), Class Specific (Wizard).
Sentinel's Fate[edit]
EverQuest II: Sentinel's Fate | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 16, 2010 |
Sentinel's Fate is the sixth EverQuest II expansion pack. It raises the level cap from 80 to 90. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 12 new dungeons, 400 new quests, over 2,000 more items, and hundreds of new monsters.[6]
Added new AA options to Kingdom of Sky and Echo of Faydwer trees.
Michael Lafferty from GameZone.com gave it a score of 7/10. 'Sentinel’s Fate may well be that interlude between exciting new content and compelling story elements that has been released as an expansion. It is the sixth overall expansion for the game (Adventure Packs don’t count; neither do live updates), and while it does add elements, it is lacking in that sense of adventure that has marked some earlier expansions.'[7]
Destiny of Velious[edit]
EverQuest II: Destiny of Velius | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | February 22, 2011 |
Destiny of Velious is the seventh EverQuest II expansion pack. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 10 new dungeons, 300 new quests, over 1,000 more items, and more than 30 new monsters. The expansion also introduces flying mounts.[8]
New archetype Heroic AA tab.
Age of Discovery[edit]
EverQuest II: Age of Discovery | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | December 6, 2011 |
Age of Discovery is the eighth EverQuest II expansion pack. In tandem with the launch of this expansion, SOE also converted EQ2 into a fully free-to-play MMO. Free players were restricted in what they could access and utilize, while players were able to upgrade to 'Silver' level membership for a small one-time fee[9] to get more access. A 'Gold' membership cost the same as the existing monthly subscription plan, and gave full access to all areas and features.
The expansion itself added the Beastlord class from the original EverQuest, new Reforging and Tradeskill Apprentice systems, hireable mercenary assistants, and the Dungeon Maker system allowing players to create their own shareable dungeons.
Chains of Eternity[edit]
EverQuest II: Chains of Eternity | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 13, 2012 |
Chains of Eternity is the ninth expansion to EverQuest II. This expansion contains features such as level increases, the Guild level cap raised to 95, Player level cap 95 and Tradeskill cap to 95, prestige abilities and game items only available in this expansion.
Prestige Abilities - Each subclass will get access to new Prestige Abilities! [10]
Tears of Veeshan[edit]
EverQuest II: Tears of Veeshan | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 12, 2013 |
Tears of Veeshan is the tenth expansion to EverQuest II. It features placing heroes among the dragon dead in the Eternal Broodlands.
AA limit increased to 340 and new Dragon tree added [11]
Altar of Malice[edit]
EverQuest II: Altar of Malice | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | November 11, 2014 |
Altar of Malice, the eleventh expansion pack, includes several new zones, one new playable race, several new avatars, new raids, and a raise in level cap to 100.[12]
Added new prestige sub class tab.[13]
Terrors of Thalumbra[edit]
EverQuest II: Terrors of Thalumbra | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 17, 2015 |
Eq2 Instances By Level Wow
Terrors of Thalumbra is the twelfth expansion pack to EverQuest II that was released on November 17, 2015. The expansion offers max-level characters a new underground zone for exploring and questing, new signature quest lines for both adventurers and crafters, new creatures, a large contested zone, and new dungeons (six advanced solo, 13 heroic, three x4 raids, and one x2 raid). The expansion also has content for those below level 100, including level-agnostic dungeons (scaling from levels 20 to 94), a revamped deity system, new best-in-slot relics, and a new item infusion upgrade system.[14]
Kunark Ascending[edit]
EverQuest II: Kunark Ascending | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 15, 2016 |
Kunark Ascending is the thirteenth expansion pack to EverQuest II that was released on November 15, 2016. The expansion features 1 new overland zone, 12 new heroic zones, 8 solo zones, 4 advanced solo zones, 6 raid zones, over 50 solo quests, over 65 collection quests, an 'Epic 2.0' signature quest for each adventure archetype, 4 new Ascension classes (a new way to customize combat), new tradeskill recipes and tradeskill signature quests, gear to upgrade mercenaries, a wardrobe feature to organize appearance gear, and updates to the combat UI (User Interface).[15]
Planes of Prophecy[edit]
EverQuest II: Planes of Prophecy | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 28, 2017 |
![Eq2 Instances By Level Eq2 Instances By Level](/uploads/1/2/3/7/123719369/316947814.jpg)
Planes of Prophecy is the fourteenth expansion pack to EverQuest II that was released on November 28, 2017.
- New dungeons for Solo, Heroic, and Raid players.
- Soulbound Weapons – A new weapon type that gains experience and levels up, increasing in power.
- Increased Level Cap – Adventure up to 110.
- Ascension Levels – Ascend to level 15.
- Mercenary Levels – Your mercenaries can level up to 10.
- Tradeskill Levels – Craft up to 110.
Chaos Descending[edit]
EverQuest II: Chaos Descending | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | November 13, 2018 |
Chaos Descending is the fifteenth expansion pack to EverQuest II and was released on November 13, 2018.[16] Like the Planes of Prophecy, the story sees the player being tasked to restore order to the Elemental Planes which first appeared in the original EverQuest's Planes of Power expansion. The content is focused primarily on four new outdoor zones: The Planes of Fire (Doomfire, the Burning Lands), Earth (Vegarlson, the Earthen Badlands), Air (Eryslai, the Kingdom of Wind), and Disease (Detroxxulous, the Plaguelands), as well as dungeon content based in the Plane of Water (Awuidor, the Unresting Waters) and a questing hub in the Plane of Knowledge (Myrist, The Great Library).[17] Features include new quests for adventurers and crafters, new solo, heroic, and raid zones, and the ability to equip mounts and mercenaries with gear to gain added bonuses.[18]
Two months leading to the release of the expansion, Daybreak Games launched an 'Against the Elements' event in EverQuest II where players could take on quests revolving around rampaging elemental creatures.[19] In their review of the expansion, MMORPG.com gave the game a 7.5 out of 10 rating. Writer Paul Eno commented that while it had a good amount of new content and a 'fun and adventurous' story, he found that the new additions to the Ascension class system introduced in Kunark Ascending only added to the already high number of abilities characters had accumulated over the past several years and may put off new players. Combat was also seen as slow and 'borders on monotony,' which would be best experienced with a group rather than playing solo.[20]
Adventure packs[edit]
The Bloodline Chronicles[edit]
EverQuest II: The Bloodline Chronicles | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | |
Release | March 21, 2005 |
The Bloodline Chronicles is the first Adventure Pack for EverQuest II. It introduced new areas, new items and new monsters.
- Five new areas, including the Tombs of Night, the Crypt of T'haen and D'Morte Burial Chambers.
- Experience new instances for soloists, large and small groups and raids.
- new creatures such as Vampires, Hellhounds, Fleshgoyles and Revenants.
- new quests with different storylines for good and evil players alike.
- ways to interact with the environment, including destructible walls
- themed content, including vampiric magic-based spells and items.
- Discover new Neriak items for players of all levels.
The Splitpaw Saga[edit]
EverQuest II: The Splitpaw Saga | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | |
Release | June 28, 2005 |
The Splitpaw Saga is the second Adventure Pack for EverQuest II. It introduced new areas, new items and new monsters. The adventure pack allows characters to use moveable planks, crates and barrels in a series of event-based zones where they will face gnolls opponents designed for players between 20th and 50th level.
- 12 different solo, group and raid instances.
- 2 new dungeons with twelve additional instanced zones.
- Dozens of scenario-based quests.
- Foes scale to match the players' levels.
The Fallen Dynasty[edit]
EverQuest II: The Fallen Dynasty | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release | June 14, 2006 |
The Fallen Dynasty is the third adventure pack. It introduced new areas, new items, new monsters and quest lines. It added new content for characters levels 55 through 70:
- Seven areas to explore
- New solo and small group quests lines, as well as heroic and epic encounters for levels 55 through 70.
- Brand new collection and tome quests
- new artisan rewards that assist in the crafting process
- Many new items, including weapons designed in the Fallen Dynasty theme
Rum Cellar[edit]
EverQuest II: Rum Cellar | |
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Release | April 28, 2015 |
Rum Cellar is a 'campaign'-style adventure pack with a pirate theme set in a series of large distilleries. First announced on April 1, 2015,[21] it was released later that month on April 28 and features a number of solo and group-oriented zones along with one raid zone designed for players at least level 100. The campaign requires the purchase of the Altar of Malice expansion, released five months earlier. Daybreak Games included both Rum Cellar and Alter of Malice together as a bundle, both with the standard or collector's edition of the expansion.[22]
The Complete Collection[edit]
On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey.[23] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time.[24]The Complete Collection was the fifth highest-selling PC game in North America for the week of November 5-12, 2009.[25]
References[edit]
- ^'EverQuest II Players - Game Update #35'.
- ^'EverQuest II : Game Update 36 Peek and Screenshots - igxe.com'.
- ^'EverQuest II Players - Game Update #32'.
- ^'Official Rise of Kunark site', Sony Online Entertainment. Accessed October 14, 2007.
- ^'Official Shadow Odyssey site', Sony Online Entertainment.
- ^'Official Sentinel's Fate site', Sony Online Entertainment.
- ^http://mmorpg.gamezone.com/reviews/item/everquest_ii_sentinels_fate_review/
- ^'Official Destiny of Velious site', Sony Online Entertainment.
- ^SOE. 'EverQuest II Free-to-Play FAQ'. EverQuest II Free-to-Play FAQ. SOE. Retrieved 26 November 2011.
- ^'Update Notes: Tuesday, November 13, 2012 'Chains of Eternity' | EverQuest 2 Forums'. forums.daybreakgames.com. Retrieved 2016-09-13.
- ^'Update Notes: Tuesday, November 12, 2013 'Tears of Veeshan' | EverQuest 2 Forums'. forums.daybreakgames.com. Retrieved 2016-09-13.
- ^'Joystiq', Joystiq.
- ^'Update Notes: Tuesday, November 11, 2014 'Altar of Malice' | EverQuest 2 Forums'. forums.daybreakgames.com. Retrieved 2016-09-13.
- ^'Massivelyop', Massivelyop.
- ^http://eq2wire.com/2016/10/05/liveblog-everquest-ii-kunark-ascending-expansion-livestream/
- ^'Chaos Descending is Now Live!'. Daybreak Game Company. November 13, 2018. Retrieved November 13, 2018.
- ^'Get Prepared for Chaos Descending!'. Daybreak Game Company. October 16, 2018. Retrieved November 13, 2018.
- ^Rainier (October 9, 2018). ''EverQuest II: Chaos Descending' Pre-order Gets You Instant Beta Access - Screens'. Worthplaying. Retrieved November 13, 2018.
- ^Daniel, Matt (September 13, 2018). 'EverQuest II confirms new expansion this year, announces Against the Elements prelude event'. Massively Overpowered. Retrieved November 13, 2018.
- ^Eno, Paul (November 13, 2018). 'EverQuest II: Chaos Descending - What Are the Gods Up to Now?'. MMORPG.com. Retrieved November 13, 2018.
- ^Longdale, Holly (April 1, 2015). 'Join Us for the Rum Cellar Campaign this April!'. Daybreak Game Company.
- ^Feldon (April 21, 2015). 'Rum Cellar Highlights: What You Need to Know'. EQ2Wire. Retrieved November 3, 2018.
- ^'EverQuest II The Complete Collection – In Stores for the Holidays!'. Sony Online Entertainment. October 22, 2009. Retrieved November 4, 2018.
- ^'EverQuest II: The Complete Collection'. Amazon. Retrieved November 4, 2018.
- ^Cowan, Danny (November 13, 2009). 'Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK'. Gamasutra. Retrieved November 4, 2018.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=EverQuest_II_expansions&oldid=880489606'
EverQuest 2 Tradeskill Leveling Timeline Guide by Zehl
After 6 Epic crafters, I am really organized with my sytem. I am adamant about not wasting raws, vitality or time, so I try to be as efficient as possible. For more details on quests my favorite places are eq2traders, allakazam & wikia. Check the broker to see what the harvesting tools look like, and see the stickied tradeskill gear & racial traits thread.
I used to not do not fisrt pristines without vitality, but city TS writs still give 6-10% XP and are not dependant on vitality. It really doesn’t matter if you have vitality anymore.
Basic Tradeskill Timeline by Unrest.Zehl / Unrest.Katayira
When possible during TS leveling:
max all harvest skills
max swimming
max all harvest skills
max swimming
For 70+ adventuerer, at each 10 levels pick up the Journeyman’s service quest, go harvest that
tier of the harvest cloak quest, and do a hungry halfling quest at the same time. Sadly, lower level
adventurers will have a very hard time completing the harvesting cloak quest. You may just want to do the harvest cloak in one shot first thing, which will give you a nice starting bunch of raws/rares for each tier, and some to sell on the market.
tier of the harvest cloak quest, and do a hungry halfling quest at the same time. Sadly, lower level
adventurers will have a very hard time completing the harvesting cloak quest. You may just want to do the harvest cloak in one shot first thing, which will give you a nice starting bunch of raws/rares for each tier, and some to sell on the market.
Get the best harvest tools usable (if adventure level 80 use redwood by woodworker till you can use overclocked by tinkerer)
90 gathering skill – Feeding Duggin quests – give 5% TS xp, 0 AA
level 1 Crafting Tutorial in your hometown crafting instance, gives Artisan Tunic
level 1 evil, Chocolate Chip Cookies of Seething Malice, Neriak, Kelryne V’Ziath -481, 66, 100
level 20 1% success tinkered item
level 20 Journeyman Service quest
level 20 start doing city TS writs
level 30 get Miscalibrated Automated shears, net, pick (1 sec reduce, pick +10 mining)
level 30 Tradesman Service quest
level 33 2% success tinkered item
level 40 Advanced (yourclass) Service quest
level 44 All can start using aITEM -160122792 -502169588:Gnomish Divining Rod/a
level 46 get Calibrated Automated shears, net, pick (1.5 sec reduce, pick +15 mining)
level 50 Mara crafters charm slot item & harvesting bag & start faction quests
level 50 Advanced Journeyman Tasks quest
level 50 Ship Out – Moors of Ykesha (pick up faction recipes from Survival Accord, Grobb, Tupta while doing this)
level 50 Termite Troubles, Part I (Moor’s, TS XP & faction with Guktan Guard)
level 50 Termite Troubles, Part II
level 50 Termite Troubles, Part III
level 50 Termite Troubles, Part IV
level 50 Zubzub’s Munchies, Part I (Moor’s, TS XP & gives faction with Grobb)
level 50 Zubzub’s Munchies, Part II
level 50 Zubzub’s Munchies, Part III
level 50 Zubzub’s Munchies, Part IV
level 50 Firmroot Moot Meet (Moor’s, TS XP & gives Survival Accord faction)
level 50 Survival Concerns
level 50 start Moors Survival Accord, Grobb, & Tupta daily writs for extra pristines
level 54 3% success tinkered item
level 55 Get Burnt recipes 1-7, Deep Forge drop, tradable
level 60 Senior Crafter Service quest
level 65 Crafter Sokokar access Quest (if low level adventurer)
level 65 TSO faction furniture recipes, 1 book each from Survival Accord, Grobb, Tupta
level 66 get Overclocked Automated shears, net, pick (2.5 sec reduce, pick +20 mining)
level 70 A Gathering Obsession, harvest cloak, each part gives about 2-3% AA & 20-40% TS XP
level 70 New Lands, New Profits quest
level 75 High Risks, Higher Profits quest
level 80/400 fishing get Collapsible Fishing Pole (2.5 sec reduce, see magma fish)
level 80 crafter epic quest
Bathezid watch faction recipes
Riliss faction recipes
Danak faction recipes
90 gathering skill – Feeding Duggin quests – give 5% TS xp, 0 AA
level 1 Crafting Tutorial in your hometown crafting instance, gives Artisan Tunic
level 1 evil, Chocolate Chip Cookies of Seething Malice, Neriak, Kelryne V’Ziath -481, 66, 100
level 20 1% success tinkered item
level 20 Journeyman Service quest
level 20 start doing city TS writs
level 30 get Miscalibrated Automated shears, net, pick (1 sec reduce, pick +10 mining)
level 30 Tradesman Service quest
level 33 2% success tinkered item
level 40 Advanced (yourclass) Service quest
level 44 All can start using aITEM -160122792 -502169588:Gnomish Divining Rod/a
level 46 get Calibrated Automated shears, net, pick (1.5 sec reduce, pick +15 mining)
level 50 Mara crafters charm slot item & harvesting bag & start faction quests
level 50 Advanced Journeyman Tasks quest
level 50 Ship Out – Moors of Ykesha (pick up faction recipes from Survival Accord, Grobb, Tupta while doing this)
level 50 Termite Troubles, Part I (Moor’s, TS XP & faction with Guktan Guard)
level 50 Termite Troubles, Part II
level 50 Termite Troubles, Part III
level 50 Termite Troubles, Part IV
level 50 Zubzub’s Munchies, Part I (Moor’s, TS XP & gives faction with Grobb)
level 50 Zubzub’s Munchies, Part II
level 50 Zubzub’s Munchies, Part III
level 50 Zubzub’s Munchies, Part IV
level 50 Firmroot Moot Meet (Moor’s, TS XP & gives Survival Accord faction)
level 50 Survival Concerns
level 50 start Moors Survival Accord, Grobb, & Tupta daily writs for extra pristines
level 54 3% success tinkered item
level 55 Get Burnt recipes 1-7, Deep Forge drop, tradable
level 60 Senior Crafter Service quest
level 65 Crafter Sokokar access Quest (if low level adventurer)
level 65 TSO faction furniture recipes, 1 book each from Survival Accord, Grobb, Tupta
level 66 get Overclocked Automated shears, net, pick (2.5 sec reduce, pick +20 mining)
level 70 A Gathering Obsession, harvest cloak, each part gives about 2-3% AA & 20-40% TS XP
level 70 New Lands, New Profits quest
level 75 High Risks, Higher Profits quest
level 80/400 fishing get Collapsible Fishing Pole (2.5 sec reduce, see magma fish)
level 80 crafter epic quest
Bathezid watch faction recipes
Riliss faction recipes
Danak faction recipes
Other gear to look for: various sol eye drops, sewing needle from Nek3 and Apron of the Artifacer
from Nek3, NT quest starter for harvesting DWBs from last boss of Unrest. Buy Mara faction gear as soon as you can use it and have the faction & tokens.
from Nek3, NT quest starter for harvesting DWBs from last boss of Unrest. Buy Mara faction gear as soon as you can use it and have the faction & tokens.
Optional:
Brell diety – has a few harvesting and tradeskill blessings & miracles
level 14 adventure – Crack Pot quest for Recipe for Mooshga Mush, level 15 craftsman can use
level 24 adventure – Tree within a Tree quest for NT recipe for Golden Acorn, level 9 all classes
level 30 adventure – Fundraiser Two: Sewing a Sampler quest, Valefolk Shawl recipe 34 tailor
level 30 adventure – Fundraiser Three: Table for Two quest, Vale Briarwood Bookcase recipe 32 carp
level 33 adventure – Fundraiser One: Apples Away quest, Hopple’s Apple Pie recipe level 37 provis
level 33 adventure – Fundraiser Four: Dagger of Doom quest, Leatherfoot Knuckles Design recipe 35 weaponsmith
level 35 Carpenters – buy Diety Altar Crafting book on Butcherblock docks (commons)
level 37 armorer – blood iron recipes from DFC
level 40 weaponsmith – wyrmsteel recipes (Classified Recipes of the Coalition)
level 55 Artisan – Get Burnt recipes 1-7, Deep Forge drop, tradable
level 60 Carpenters go get the Wantia furniture book, collection tome in Village of Shin
level 60 Artisan – Badly burned notes on tapestry weaving recipe from Najena: Deep Forge
level 65 Artisan – TSO Faction Furniture recipes (Grobb, Tupta, Firmroot Moot/Survival Accord)
level 65 Carpenters – buy Advanced Diety Altar Crafting book on Butcherblock docks (rares)
level 65 Carpenters – buy Decorative Diety Shrines book on Butcherblock docks (decorative only)
level 69 (alchemist only) A bit of Fire, a bit of Ice – dust distillation recipes
level 70 provis – Halasian Icebrew recipe from Unrest
level 80/400 fishing – get Collapsible Fishing Pole (2.5 sec reduce, see magma fish)
aITEM 849393196 334618307:[Collapsible Fishing Pole]/a
Emerald Halls recipes
Enigma recipes
Brell diety – has a few harvesting and tradeskill blessings & miracles
level 14 adventure – Crack Pot quest for Recipe for Mooshga Mush, level 15 craftsman can use
level 24 adventure – Tree within a Tree quest for NT recipe for Golden Acorn, level 9 all classes
level 30 adventure – Fundraiser Two: Sewing a Sampler quest, Valefolk Shawl recipe 34 tailor
level 30 adventure – Fundraiser Three: Table for Two quest, Vale Briarwood Bookcase recipe 32 carp
level 33 adventure – Fundraiser One: Apples Away quest, Hopple’s Apple Pie recipe level 37 provis
level 33 adventure – Fundraiser Four: Dagger of Doom quest, Leatherfoot Knuckles Design recipe 35 weaponsmith
level 35 Carpenters – buy Diety Altar Crafting book on Butcherblock docks (commons)
level 37 armorer – blood iron recipes from DFC
level 40 weaponsmith – wyrmsteel recipes (Classified Recipes of the Coalition)
level 55 Artisan – Get Burnt recipes 1-7, Deep Forge drop, tradable
level 60 Carpenters go get the Wantia furniture book, collection tome in Village of Shin
level 60 Artisan – Badly burned notes on tapestry weaving recipe from Najena: Deep Forge
level 65 Artisan – TSO Faction Furniture recipes (Grobb, Tupta, Firmroot Moot/Survival Accord)
level 65 Carpenters – buy Advanced Diety Altar Crafting book on Butcherblock docks (rares)
level 65 Carpenters – buy Decorative Diety Shrines book on Butcherblock docks (decorative only)
level 69 (alchemist only) A bit of Fire, a bit of Ice – dust distillation recipes
level 70 provis – Halasian Icebrew recipe from Unrest
level 80/400 fishing – get Collapsible Fishing Pole (2.5 sec reduce, see magma fish)
aITEM 849393196 334618307:[Collapsible Fishing Pole]/a
Emerald Halls recipes
Enigma recipes
*Fundraiser recipes are tradable
Posted by4 years ago
Archived
I've been an on and off player for years, and every time I come back I usually join up with a group of people and level new characters through alll the expansions. We hit up every dungeon on the way and it's always a blast.
This time around I'm getting the itch, but all of my old group people are either hardcore into other mmos (WoW and FF mainly), or too busy with life now days.
The last expansion I played was Sentinels Fate, so I've missed a lot of the new stuff.
My question is:
If I were to join up, there aren't many at all running low level dungeons (aside from agnostic, but I don't want to do 6 dungeons for 100 levels). If I grabbed a merc, what class could possibly hope to hit up that dungeon timeline to level with solo? People are saying Necro, but I've gotten mixed responses everywhere.
I remember some of the higher up dungeons being pretty awesome in difficulty, so I can't imagine anyone would be able to solo one.
Is this possible these days? Is there maybe gear I can buy at different tiers that make it possible? Or does the merc make it possible? I know EQ1 mercs let people literally solo old raids while leveling, but have no idea how they work in eq2.
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